How to Build And Install Dependencies From Cmake?

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To build and install dependencies from CMake, you can first specify the dependencies in the CMakeLists.txt file using the find_package() or add_subdirectory() command. This will tell CMake where to find the dependencies and how to link them with your project.


Once the dependencies are defined in your CMakeLists.txt file, you can run the CMake configuration step to generate the build system files that will include the necessary information about the dependencies. This can be done using the cmake command in the terminal.


After the CMake configuration step, you can then build the project using the build system of your choice (e.g. Makefiles, Visual Studio, Xcode). This will compile the project and link it with the specified dependencies.


To install the built project along with its dependencies, you can use the cmake --install command, which will copy the necessary files to the specified installation directory. This will allow you to distribute your project with all its dependencies included.


What is the difference between build and install dependencies in cmake?

In CMake, "build" and "install" are two different stages in the build process.

  • Build dependencies refer to the libraries, headers, and other files that are required to build the project. These dependencies are used during the build process to compile and link the project. These dependencies are often specified in the CMakeLists.txt file using commands such as "find_package" or "target_link_libraries".
  • Install dependencies refer to the libraries, headers, and other files that are required to run the project after it has been built. These dependencies are typically copied to the installation directory during the installation process. These dependencies are often specified in the CMakeLists.txt file using commands such as "install" or "install(TARGETS ...)".


In summary, build dependencies are needed during the build process, while install dependencies are needed after the project has been built and installed on the system.


How to link shared libraries as dependencies in cmake?

To link shared libraries as dependencies in CMake, you can use the target_link_libraries command. This command specifies the target that needs to link the libraries and the libraries that need to be linked.


Here is an example of how to link a shared library called mylib to your target in CMake:

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# Specify the target and its source files
add_executable(my_target my_source.cpp)

# Link the shared library to the target
target_link_libraries(my_target mylib)


You can also provide multiple libraries to link by specifying them after the target name, separated by spaces:

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target_link_libraries(my_target mylib1 mylib2 mylib3)


Additionally, you can specify the path to the library if it is not in the default search paths:

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target_link_libraries(my_target /path/to/mylib)


Make sure to have find_library() and find_package() commands in your CMakeLists.txt file to locate the libraries.


How to update dependencies in cmake?

To update dependencies in CMake, you can follow these steps:

  1. Open your CMakeLists.txt file in your project directory.
  2. Locate the specific dependency that you want to update in the file. Dependencies are typically defined using the "add_library" or "target_link_libraries" commands.
  3. Determine the version of the dependency that you want to update to. You can usually find the latest version on the project's website or repository.
  4. Update the version of the dependency in the CMakeLists.txt file by changing the version number in the command that defines the dependency.
  5. Save the changes to the CMakeLists.txt file.
  6. Open a terminal or command prompt and navigate to your project directory.
  7. Run the CMake command to regenerate the build files with the updated dependencies. This can be done by running the following command:
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cmake .


  1. Finally, rebuild your project using your build system (e.g. make, Visual Studio, etc.) to apply the changes and update the dependencies.


By following these steps, you should be able to successfully update dependencies in your CMake project.


What is the cmake target_compile_options function used for?

The target_compile_options function in CMake is used to set compile options for a specific target (executable, library, etc.) in a CMake-based project. This function allows you to specify compiler flags, such as optimization flags, warning flags, include directories, and other compiler options that should be used when compiling the target.


For example, you can use target_compile_options to specify specific flags for debugging or optimization purposes, or to include additional header files or libraries for a particular target. By setting compile options at the target level, you can ensure that different targets in your project are compiled with different options as needed.


What is the cmake FetchContent module used for?

The CMake FetchContent module is used to automatically download and include external projects or libraries into a CMake project during the build process. This module allows developers to easily add dependencies to their project without having to manually download, build, and include them in their codebase. This can help simplify the build process and make it easier to manage dependencies in CMake projects.


How to create a custom Find module for cmake dependencies?

To create a custom Find module for CMake dependencies, follow these steps:

  1. Create a new folder named Find in your project's CMake module directory. For example, if you are creating a custom Find module for a library called "Foobar", create a folder named FindFoobar.
  2. Inside the newly created folder, create a CMake script file named Find.cmake. In our example, the file should be named FindFoobar.cmake.
  3. Inside the Find.cmake file, define a CMake function called find_(). This function should include the logic to find and configure the Foobar library.
  4. Use CMake's find_package() command in the find_() function to search for the Foobar library on the system or in custom paths. You can use variables like FOOBAR_INCLUDE_DIRS and FOOBAR_LIBRARIES to store the include directories and library paths.
  5. Set the found include directories and libraries using the include_directories() and target_link_libraries() commands in your project's CMakeLists.txt file.


Here's an example of a custom Find module for the Foobar library:

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# FindFoobar.cmake

function(find_Foobar)
    find_path(FOOBAR_INCLUDE_DIR Foobar.h)
    find_library(FOOBAR_LIBRARY Foobar)

    if(FOOBAR_INCLUDE_DIR AND FOOBAR_LIBRARY)
        set(FOOBAR_FOUND TRUE)
        set(FOOBAR_LIBRARIES ${FOOBAR_LIBRARY})
        set(FOOBAR_INCLUDE_DIRS ${FOOBAR_INCLUDE_DIR})
    endif()
endfunction()


In your project's CMakeLists.txt file, include the custom Find module and call the find_Foobar() function:

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# CMakeLists.txt

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)

find_package(Foobar)
if(FOOBAR_FOUND)
    include_directories(${FOOBAR_INCLUDE_DIRS})
    target_link_libraries(your_target ${FOOBAR_LIBRARIES})
endif()


Remember to replace Foobar with the actual name of the library you are creating the custom Find module for. And don't forget to adjust the logic in the find_<ModuleName>() function to match the specific requirements of the library being searched for.

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